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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x | import { hydrating } from '../../hydration.js'; import { render_effect, effect } from '../../../reactivity/effects.js'; import { listen } from './shared.js'; /** @param {TimeRanges} ranges */ function time_ranges_to_array(ranges) { var array = []; for (var i = 0; i < ranges.length; i += 1) { array.push({ start: ranges.start(i), end: ranges.end(i) }); } return array; } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {() => number | undefined} get_value * @param {(value: number) => void} update * @returns {void} */ export function bind_current_time(media, get_value, update) { /** @type {number} */ var raf_id; var updating = false; // Ideally, listening to timeupdate would be enough, but it fires too infrequently for the currentTime // binding, which is why we use a raf loop, too. We additionally still listen to timeupdate because // the user could be scrubbing through the video using the native controls when the media is paused. var callback = () => { cancelAnimationFrame(raf_id); if (!media.paused) { raf_id = requestAnimationFrame(callback); } updating = true; update(media.currentTime); }; raf_id = requestAnimationFrame(callback); media.addEventListener('timeupdate', callback); render_effect(() => { var value = get_value(); // through isNaN we also allow number strings, which is more robust if (!updating && !isNaN(/** @type {any} */ (value))) { media.currentTime = /** @type {number} */ (value); } updating = false; }); render_effect(() => () => cancelAnimationFrame(raf_id)); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {(array: Array<{ start: number; end: number }>) => void} update */ export function bind_buffered(media, update) { listen(media, ['loadedmetadata', 'progress'], () => update(time_ranges_to_array(media.buffered))); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {(array: Array<{ start: number; end: number }>) => void} update */ export function bind_seekable(media, update) { listen(media, ['loadedmetadata'], () => update(time_ranges_to_array(media.seekable))); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {(array: Array<{ start: number; end: number }>) => void} update */ export function bind_played(media, update) { listen(media, ['timeupdate'], () => update(time_ranges_to_array(media.played))); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {(seeking: boolean) => void} update */ export function bind_seeking(media, update) { listen(media, ['seeking', 'seeked'], () => update(media.seeking)); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {(seeking: boolean) => void} update */ export function bind_ended(media, update) { listen(media, ['timeupdate', 'ended'], () => update(media.ended)); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {(ready_state: number) => void} update */ export function bind_ready_state(media, update) { listen( media, ['loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'emptied'], () => update(media.readyState) ); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {() => number | undefined} get_value * @param {(playback_rate: number) => void} update */ export function bind_playback_rate(media, get_value, update) { var updating = false; // Needs to happen after the element is inserted into the dom, else playback will be set back to 1 by the browser. // For hydration we could do it immediately but the additional code is not worth the lost microtask. effect(() => { var value = get_value(); // through isNaN we also allow number strings, which is more robust if (!isNaN(/** @type {any} */ (value)) && value !== media.playbackRate) { updating = true; media.playbackRate = /** @type {number} */ (value); } listen(media, ['ratechange'], () => { if (!updating) update(media.playbackRate); updating = false; }); }); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {() => boolean | undefined} get_value * @param {(paused: boolean) => void} update */ export function bind_paused(media, get_value, update) { var mounted = hydrating; var paused = get_value(); var callback = () => { if (paused !== media.paused) { paused = media.paused; update((paused = media.paused)); } }; if (paused == null) { callback(); } // Defer listening if not mounted yet so that the first canplay event doesn't cause a potentially wrong update if (mounted) { // If someone switches the src while media is playing, the player will pause. // Listen to the canplay event to get notified of this situation. listen(media, ['play', 'pause', 'canplay'], callback, false); } render_effect(() => { paused = !!get_value(); if (paused !== media.paused) { var toggle = () => { mounted = true; if (paused) { media.pause(); } else { media.play().catch(() => { update((paused = true)); }); } }; if (mounted) { toggle(); } else { // If this is the first invocation in dom mode, the media element isn't mounted yet, // and therefore its resource isn't loaded yet. We need to wait for the canplay event // in this case or else we'll get a "The play() request was interrupted by a new load request" error. media.addEventListener( 'canplay', () => { listen(media, ['play', 'pause', 'canplay'], callback, false); toggle(); }, { once: true } ); } } }); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {() => number | undefined} get_value * @param {(volume: number) => void} update */ export function bind_volume(media, get_value, update) { var updating = false; var callback = () => { updating = true; update(media.volume); }; if (get_value() == null) { callback(); } listen(media, ['volumechange'], callback, false); render_effect(() => { var value = get_value(); // through isNaN we also allow number strings, which is more robust if (!updating && !isNaN(/** @type {any} */ (value))) { media.volume = /** @type {number} */ (value); } updating = false; }); } /** * @param {HTMLVideoElement | HTMLAudioElement} media * @param {() => boolean | undefined} get_value * @param {(muted: boolean) => void} update */ export function bind_muted(media, get_value, update) { var updating = false; var callback = () => { updating = true; update(media.muted); }; if (get_value() == null) { callback(); } listen(media, ['volumechange'], callback, false); render_effect(() => { var value = get_value(); if (!updating) media.muted = !!value; updating = false; }); } |